The Amazing Rolo

music, sound design, movies, and more

One Pig on Reuters

Posted on Friday, January 6th, 2012 at 5:15 pm, filed under Matthew Herbert, Music, One Pig, StyHarp.

Here’s a short video from Reuters about the One Pig project I’m involved in. It goes into some background of the album, as well as the live show and the styharp, together with some footage of us rehearsing for our recent show at Cafe Oto.

You can also check out this great review of the gig from Clash Music and see a lovely gallery of photos here.

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Pugs Luv Beats

Posted on Monday, December 19th, 2011 at 12:43 pm, filed under Lucky Frame, Software.


Pugs Luv Beats, a music composition game for iPhone, iPod Touch, and iPad, is now available on the App Store!

My company, Lucky Frame, has been working on this project for a while, it’s very exciting to have it out! We’ve even made a great promo video for it:

Focusing on musical creativity, Pugs Luv Beats offers a refreshing change from the standard karaoke-style music games currently on the market. Instead of forcing a player to accurately recreate an existing song, the game encourages exploration and musical composition – playing the game will create original music, different for every user.

In the game, the player controls an alien breed of pugs. Once the masters of a wondrous and highly advanced civilization, these pugs are the victims of their own greed. They loved nothing more than to collect beats, which they cultivated with their special brand of “luv”. But an ill-advised scheme to grow the biggest beat of all time spun wildly out of control, and their home planet was destroyed. The player must help the pugs to grow more beats so they can rediscover new planets, build houses, and recover their lost technology.

Head over to the Pugs Luv Beats website to see lots of videos, screenshots, and information. Give it a download and let me know what you think!

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Seznec Bros – Jagged Land

Posted on Wednesday, December 14th, 2011 at 2:45 pm, filed under Music, Seznec Brothers.

I am very excited to announce that my brother Cory and I have finished our new album, entitled Jagged Land.

It is available on CD and as a digital download, through iTunes, CD Baby, or Bandcamp. Here’s a sample for you:

I’m very proud of the album. It’s a rootsy bluesy gospelly emotional contemporary jumble, which I think is a pretty good reflection of Cory and me.

The digital download of the album is currently on sale for just $5 minimum from Bandcamp. If you buy from there you’ll get two bonus tracks for free!

Please visit the Seznec Brothers website for more information.

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More One Pig Live shows coming up…

Posted on Thursday, November 10th, 2011 at 1:52 pm, filed under Matthew Herbert, Music, One Pig, StyHarp.

Next week I’m headed back out with Matthew Herbert and company to do some more One Pig Live shows. I’ve spent the last few days tweaking the Sty Harp and I’m looking forward to the gigs!

The dates and places are:
November 17th, Berghain, Berlin info in English, German

November 18th, STRP Festival, Eindhoven info in English, Dutch

November 25th, Ancienne Belgique, Brussels info in Flemish, French, English

December 2nd, Club Silencio, Paris the internet is curiously devoid of information on this one

December 3rd, Gaswerk, Zurich

Let me know if you’ll be coming along, hope to see you there.

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One Pig on the road

Posted on Tuesday, September 27th, 2011 at 12:30 pm, filed under Amazing Rolo, Interactive, Matthew Herbert, Music, One Pig, StyHarp.

Over the last few weeks, in addition to doing some exciting things at Lucky Frame, I’ve been on the road with Matthew Herbert for his One Pig tour. As I mentioned in a previous post, I’ve built an interactive musical pig sty for his show, and I’m performing it onstage with him (and an incredible band made up of Sam Beste, Tom Skinner, and Hugh Jones).
We’ve only done three shows in the past few weeks, but they have all been brilliant. The first was in Bolzano, Italy, for Transart. We played in a giant abandoned aluminium factory on the outskirts of town. It was a packed show, and the chef on stage (fittingly named Hannes Pignater) made some amazing bacon with leek and apple. The venue also provided us with a recently butchered pig’s head, which was…um…interesting…

A couple of photos of you, which show Matthew testing out the styharp during the soundcheck and a picture from the show:

After a quick stop back in Scotland, where I spent the day working on the Man High Mixer project that you can read about over on the Lucky Frame website, I headed off to Japan with the band for two shows in Tokyo. It was an incredible trip (despite the giant typhoon that hit the day we arrived). The crowds were great, the staff at Liquid Room was brilliant, and the food was delicious.
We have a few more gigs scheduled, and more are being booked all of the time. For the moment it looks like the next three gigs will be:
17 November, Berlin
18 November, Eindhoven (STRP Festival)
25 November, Brussels

And there are more to come!

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The StyHarp for Matthew Herbert

Posted on Monday, August 29th, 2011 at 3:32 pm, filed under Amazing Rolo, Interactive, Matthew Herbert, Music, One Pig, StyHarp.

A few months ago I was very lucky to meet musician/producer extraordinaire Matthew Herbert in person and learn about his exciting One Pig project. For this album Matthew recorded a single pig’s life “from birth to plate” and constructed an album out of the resultant sounds.

The Independent recently published an article about the album, read it here to learn all about the concept and motivation behind it all.

I’m extremely excited to now be a part of the live show for this album. Over the next few months I’ll be touring with Matthew as part of a five-piece band, playing a brand new controller/instrument built especially for the show – the StyHarp!
StyHarp Rehearsal 1
As the name suggests, the StyHarp is designed to mimic a pig sty, and is used in the show to trigger, control, and effect sounds in real time by pulling, plucking, and twisting the strings. It’s a very physical thing to play, which is part of the fun. I don’t have any great video footage of it in action, so you’ll have to make do with this hilarious video of me jamming with the band during rehearsals:

Our first show is this Friday September 2nd in London, at the Royal Opera House as part of the Deloitte Ignite Festival. As of this writing there are about 30 tickets remaining, so if you’d like to come you should book quickly! Otherwise we’ll be playing shows in the following weeks and months in Bolzano Italy, Tokyo, Eindhoven, Brussels, possibly Germany and Poland, and maybe more. I will post when I get more details, of course.

If you’re interested in the background and building of the StyHarp, keep on reading! Some technical details ahead…

When Matthew and I first started thinking about what we wanted to make for his show, we were certain that we wanted something physical, something with resistance and response, something that looked strange, perhaps even frightening, and evoked the themes present in the One Pig album. We wanted to be able to have direct control over sound, but also wanted something with a life of its own. The musicality and the theatrics had to be on equal footing. All of these things led me to want to make something with strings, something big and something that would take effort to play.

The main component of the StyHarp is the string sensors, which are ripped from Gametrak controllers. These gadgets are a sort of proto-Kinect, designed for PCs and game consoles. They were marketed as 3D motion trackers, and packaged mostly with golf games (with comical miniature golf clubs) and sold only in the UK from 2000-2006 or so. To use a Gametrak the player wears a pair of gloves which are connected to a base station with some wire (which looks suspiciously like orange fishing line). Inside the base station these two lines each go into a spool, which is connected by a few gears to a standard potentiometer. The potentiometer thus turns as the wire is pulled in and out. The wire is also fed through an X-Y joystick-style potentiometer. The result is that the distance and location relative to the base station can be tracked with startling accuracy, all using technology that has been around for over a hundred years. Pretty great, huh? It’s a wonder no one thought of designing a controller like this for the Atari or the Binatone TV Master.

Many thanks to Jung In Jung and Martin Parker for introducing me to the Gametrak and for helping me track down a few extra for this project!
gametrak stack
So the design we settled on for the StyHarp called for 12 Gametrak strings (four per side, three sides), thus six Gametraks. Each Gametrak has a USB output, but it turns out that only the XBox and PC versions of the Gametrak can be used as a HI Device (and the XBox version requires a little hacking even to do that), so it quickly became apparent that I would not be able to just plug them all into my computer. However, Jon (aka Lucky Frame partner in crime) suggested I tap into the outputs directly from the potentiometers, and plug them into an Arduino, thus bypassing the Gametrak’s USB circuitry altogether. That worked great! However….each Gametrak has six parameters (x, y, and distance for each), which means I needed 36 analog inputs, and the Arduino only supports 6. Even the Arduino Mega only supports 16! So I decided to use the Arduino Mux Shield from Mayhew Labs. This lets me have up to 48 analog inputs, which are multiplexed through the digital pins in some way that I don’t understand.

During the early stages of development (i.e., three weeks ago) I was planning on using the Gametraks in a fairly un-hacked form. This was because the models that I had bought did not seem all that conducive to hacking – the gearing was more or less separated from the wire spools, and it seemed like a headache. Some people have done it (including this guy, who used it to build a Gametrak-based Ondes Martenot), but it didn’t seem worth it to me. However, I ended up finding a few later model Gametraks, apparently released in 2006, which use a slightly different construction which lends itself to hacking – in fact, the whole reel, gearing, and potentiometer setup is tightly packaged into individual and completely separate little boxes! It’s amazing. So I found a bunch of these and ripped them apart, and I had all the sensors I needed. I was even able to hack out the little connector wires that they use. If this interests you, be sure to find the ones that have rounded ends like this.
Hacked out Gametrak sensors
To connect everything to the Arduino I’m using 1/4″ stereo jack cables. This is partially because I had a loom kicking about my studio, but also because it is an affordable and robust connector, and venues are generally guaranteed to have a bunch of them just in case. I therefore attached two female connectors to each set of wires which connect to the Gametrak sensors, and I built a patchbay box for my Arduino.
StyHarp Construction 2
On the software end, the Arduino is communicating through USB using a serial data system built by Jon in Processing. This is much more robust than the software provided by Mayhew Labs, which kept on crashing because of the load of data coming through…Jon implemented a brilliant call-response system which eliminated all crashing. Go go Lucky Frame! So Jon’s utility is sending all the data via OSC into Max/MSP, where I’ve built a flexible patch for sending MIDI notes and controls to Ableton Live, where all of the sound processing and triggering is going on. The sounds are all original recordings from the One Pig album, and they are triggered by pulling or plucking the strings. Twisting and pulling the strings then control other effects like delays, filters, and so on.
Gametrak software screenshot
The Gametraks are all connected to stands using plumbing fixtures, and the strings are pulled out to connect across and create the fence. I’ll be inside the sty for much of the show, playing the strings, and I’ll be joined at one point by the rest of the band…but I won’t give away the ending.
gametrak fixtures
It’s loads of fun to play, and I’m really looking forward to the shows. Come by if you can, and as usual get in touch if you have any questions.
StyHarp Rehearsal 3

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Festipods from Lucky Frame

Posted on Wednesday, July 27th, 2011 at 3:02 pm, filed under Lucky Frame.

Festipods by Lucky Frame
Just a quick note to say that things have been busy at Lucky Frame – today we are launching Festipods, a fun and quirky visualization of Edinburgh festivals data.
Festipods Screenshot

In a nutshell, Festipods lets you create a petri dish full of little musical creatures that represent the events you have attended (or will attend) in the Edinburgh festivals. It was commissioned by the Edinburgh Festivals Innovation Lab, after our participation in Culture Hack Scotland.

There is much more information over at the Lucky Frame website, include images of the development and the open source code of the whole project. Go check it out!

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The Weather Gage

Posted on Friday, June 24th, 2011 at 3:47 pm, filed under Amazing Rolo, Installation, Sound Design.

The Weather Gage, Bangor WalesA few months back I was invited down to Wales to build a sound sculpture for Bangor Sound City. I hand built a series of solenoid-triggered glockenspiel notes mounted onto cherry wood from the Hicksville Planing Mill in western Maryland. These hung from an alcove on the Garth Pier in Bangor, North Wales. Small propellors mounted outside the alcove were designed to spin in the wind, and control the rate of playback. Here are a few photos from the building phase:
Building The Weather Gage Building The Weather Gage Building The Weather Gage
The only problem was that I overestimated how much wind there would be! The propellors didn’t spin like they were meant to. The hanging notes worked really well, though, and the opening day was blessed with glorious sunshine. Here’s a video I’ve made showing it in situ:

The installation was up for several days, and I had a wonderful week in and around Bangor, Llanrwst, and Nebo. I played a super awesome gig in Conwy, spoke to some wonderful students at a school outside of Bangor, and I even managed to catch a very exciting Llanrwst United FC match. Many thanks to northern bloc and Datrys for supporting this project. A very special thanks also to Dominic Chennell and his beautiful family who hosted me during my time there and to Jacqui Banks who drove me all around the countryside!

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Break dancing robot synth drum machine noises

Posted on Saturday, June 18th, 2011 at 11:53 am, filed under Amazing Rolo, Interactive, Wii.

Photo by Colin Chipcase

A few weeks ago I had some involvement in a residency at Dance Base in Edinburgh with dancer and choreographer Skye Reynolds. She has been collaborating for a long time with sound designer Jung In Jung (whose awesome work includes the SonicBella) in order to develop performances and systems that use different types of technology to allow dancers to generate and control sound and music in real time through their movements.

For this residency I helped Skye and Jung In start using Wiimotes strapped to the dancers’ limbs, much in the same way I did for Exercise Magic!!. Jung In was then able to use some the data to trigger sounds developed by herself and composer Pippa Murphy.

During my short involvement in the residency I worked with one of the dancers, David Aing, to make a special performance tailored to his crazy amazing robot breakdance routine. I made a set of custom software to let him control two different types of synthesizers, as well as a pulsing drum machine. I was super happy with how it turned out, I felt it really matched his style. We got to show this at a (very well attended) presentation at the end of the residency. Check out the video!

Thanks to everyone who came by! I thought the whole thing went really well. If all goes well I hope to work with David and Skye more in the future to develop the work a bit further.

Jung In has many more pictures and videos of the other performances from that presentation up on her blog, in addition to loads of information about the development of the whole project.

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Tableau of a Lithotomy

Posted on Wednesday, June 8th, 2011 at 4:21 pm, filed under Sound Design.

Many many things are happening these days, despite the apparent silence on this blog. You can check the Lucky Frame blog for some examples of the stuff I’ve been up to. I’m working on a few videos and things to post here, in the mean time I wanted to share an amazing record I found.
Tableau of a Lithotomy
This 45rpm record is called Tableau of a Lithotomy by Marin Marais”, and I found it in my partner’s grandparent’s record collection. I was drawn to it because I’m a big fan of Marais, and because the cover design seemed incongruous with the content. It turned out to be a promotional record for pharmaceutical company Norgine, advertising Enzypan and Muripsin. Side 1 is a performance of the Marais piece “Le tableau de l’opération de la taille”, which is (according to the liner notes) “the only musical description of a surgical operation” (this is in the pre-matmos era). This record purports to be the first modern performance and the first ever recording.

There are several versions of this piece youtube in the original French, though I must admit that I find this version to be much more compelling, perhaps because of the lack of reverb and the dispassionate voiceover.

The reverse side a radioplay-style recording of a doctor and a patient discussing the merits of various Norgine medications.

The sleeve design is also amazing. I’d like to scan it all at some point, but for the moment here are some photos.

Tableau of a Lithotomy Tableau of a Lithotomy Tableau of a Lithotomy

I’m bound to use this record for some sort of project in the future…if you have any ideas let me know! In the mean time, please download the recordings and use them for anything you like. Could make some creepy hiphop samples or something…

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